Enums and Matching Pattern Syntax
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Enums:
-
Enums (short for "enumerations") are types that allow you to define a value that can be one of several variants.
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Multiple variants types in single enum:
enum Message {
Quit, // No data
Move { x: i32, y: i32 }, // Named fields
Write(String), // Single unnamed field
ChangeColor(u8, u8, u8), // Multiple unnamed fields
}
-
-
Matching Pattern:
- Matching pattern syntax allows you to compare a value against a series of patterns and execute code based on the matching pattern.
- You can destructure complex data types like structs, enums, and tuples in a
match
. - You can add conditions to patterns using
if
guards.
-
Reference:
enums1.rs
#[derive(Debug)]
enum Message {
// Define a few types of messages as used below.
Resize,
Move,
Echo,
ChangeColor,
Quit,
}
fn main() {
println!("{:?}", Message::Resize);
println!("{:?}", Message::Move);
println!("{:?}", Message::Echo);
println!("{:?}", Message::ChangeColor);
println!("{:?}", Message::Quit);
}
- In this exercise we need to define types of messages as used in the
main
function. - So we simply add all of the types available in the main function into enum definition.
enums2.rs
#[derive(Debug)]
struct Point {
x: u64,
y: u64,
}
#[derive(Debug)]
enum Message {
// Define the different variants used below.
Resize { width: i32, height: i32 },
Move(Point),
Echo(String),
ChangeColor(i32, i32, i32),
Quit,
}
impl Message {
fn call(&self) {
println!("{self:?}");
}
}
fn main() {
let messages = [
Message::Resize {
width: 10,
height: 30,
},
Message::Move(Point { x: 10, y: 15 }),
Message::Echo(String::from("hello world")),
Message::ChangeColor(200, 255, 255),
Message::Quit,
];
for message in &messages {
message.call();
}
}
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We can have multiple variants types in single enum.
-
In this task we need to write 5 variants.
enum Message {
Resize { width: i32, height: i32 }, // with named field data like a struct
Move(Point), // has a struct data
Echo(String), // has a single String data
ChangeColor(i32, i32, i32), // has 3 data like a tuple
Quit, // no data
}
enums3.rs
struct Point {
x: u64,
y: u64,
}
enum Message {
Resize { width: u64, height: u64 },
Move(Point),
Echo(String),
ChangeColor(u8, u8, u8),
Quit,
}
struct State {
width: u64,
height: u64,
position: Point,
message: String,
// RGB color composed of red, green and blue.
color: (u8, u8, u8),
quit: bool,
}
impl State {
fn resize(&mut self, width: u64, height: u64) {
self.width = width;
self.height = height;
}
fn move_position(&mut self, point: Point) {
self.position = point;
}
fn echo(&mut self, s: String) {
self.message = s;
}
fn change_color(&mut self, red: u8, green: u8, blue: u8) {
self.color = (red, green, blue);
}
fn quit(&mut self) {
self.quit = true;
}
fn process(&mut self, message: Message) {
// TODO: Create a match expression to process the different message
// variants using the methods defined above.
match message {
Message::Resize {
width: w,
height: h,
} => self.resize(w, h),
Message::Move(p) => self.move_position(p),
Message::Echo(s) => self.echo(s),
Message::ChangeColor(r, g, b) => self.change_color(r, g, b),
Message::Quit => self.quit(),
}
}
}
fn main() {
// You can optionally experiment here.
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_match_message_call() {
let mut state = State {
width: 0,
height: 0,
position: Point { x: 0, y: 0 },
message: String::from("hello world"),
color: (0, 0, 0),
quit: false,
};
state.process(Message::Resize {
width: 10,
height: 30,
});
state.process(Message::Move(Point { x: 10, y: 15 }));
state.process(Message::Echo(String::from("Hello world!")));
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Quit);
assert_eq!(state.width, 10);
assert_eq!(state.height, 30);
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.message, "Hello world!");
assert_eq!(state.color, (255, 0, 255));
assert!(state.quit);
}
}
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In this exercise we need to create matching pattern syntax for all the available variants in
Message
enum and call it's respective method. -
For each variants that have data, we want to catch or get that data so we can use it as arguments when calling it's respective method.
match message {
// bind width -> w and height -> h
Message::Resize { width: w, height: h } => self.resize(w, h),
// bind Point -> p
Message::Move(p) => self.move_position(p),
// bind String -> s
Message::Echo(s) => self.echo(s),
// bind first value -> r
// bind second value -> r
// bind third value -> r
Message::ChangeColor(r, g, b) => self.change_color(r, g, b),
Message::Quit => self.quit(),
} -
This pattern syntax will bind data in the message enum variants into the defined variables.