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Lifetimes

  • Lifetimes are a way to manage and ensure memory safety by defining the scope for which a reference is valid.
  • Prevent dangling references and ensure that references don't outlive the data they point to.
  • Lifetime are denoted using (') followed by a name, like 'a.
  • Most of the time, we don't need to explicitly annotate lifetimes because Rust has lifetime elision rules to infer lifetimes in simple cases.
  • References:

lifetimes1.rs

// The Rust compiler needs to know how to check whether supplied references are
// valid, so that it can let the programmer know if a reference is at risk of
// going out of scope before it is used. Remember, references are borrows and do
// not own their own data. What if their owner goes out of scope?

// Fix the compiler error by updating the function signature.
fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() {
x
} else {
y
}
}

fn main() {
// You can optionally experiment here.
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn test_longest() {
assert_eq!(longest("abcd", "123"), "abcd");
assert_eq!(longest("abc", "1234"), "1234");
}
}
  • This exercise is a bit easy.
  • Rust cannot infer the lifetime of input reference in function longest.
  • So we need to define lifetime explicitly by adding 'a (you can change the lifetime name with anything you want).
  • This is to bind the lifetime of input x and y into the output of longest function.

lifetimes2.rs

// Don't change this function.
fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() {
x
} else {
y
}
}

fn main() {
// Fix the compiler error by moving one line.

let string1 = String::from("long string is long");
let result;
{
let string2 = String::from("xyz");
result = longest(&string1, &string2);
println!("The longest string is '{result}'");
}
}
  • This exercise is easy.
  • The println macro is using result variables which already out of scope (rust already drop it) so we cannot access it anymore.
  • We just need to move the line to inside the bracket.

lifetimes3.rs

// Lifetimes are also needed when structs hold references.

// Fix the compiler errors about the struct.
struct Book<'a> {
author: &'a str,
title: &'a str,
}

fn main() {
let book = Book {
author: "George Orwell",
title: "1984",
};

println!("{} by {}", book.title, book.author);
}
  • In this exercise we have struct Book that hold a reference.

  • So we ned to explicitly define lifetime of each reference in the struct so the struct doesn't outlive the reference.

  • We can do it like this:

    struct Book<'a> {
    author: &'a str,
    title: &'a str,
    }