If
if
is an expression.- All
if
expressions start with the keywordif
, followed by a condition. - It’s also worth noting that the condition in this code must be a
bool
. If the condition isn’t abool
, we’ll get an error. - Because
if
is an expression, we can use it on the right side of alet
statement to assign the outcome to a variable - Reference: Control Flow
if1.rs
fn bigger(a: i32, b: i32) -> i32 {
// fill the function body using if expression
if a > b {
a
} else {
b
}
}
fn main() {
// You can optionally experiment here.
}
// Don't mind this for now :)
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn ten_is_bigger_than_eight() {
assert_eq!(10, bigger(10, 8));
}
#[test]
fn fortytwo_is_bigger_than_thirtytwo() {
assert_eq!(42, bigger(32, 42));
}
#[test]
fn equal_numbers() {
assert_eq!(42, bigger(42, 42));
}
}
-
This exercise is simple, we just need to add
if
expression that checks which variable is bigger in the functionbigger
.if a > b {
a
} else {
b
} -
Because
if
is an expression we can just typea
andb
and it will serve as returned value.
if2.rs
// TODO: Fix the compiler error on this function.
fn picky_eater(food: &str) -> &str {
if food == "strawberry" {
"Yummy!"
} else if food == "potato" { // if potato return "I guess I can eat that."
"I guess I can eat that."
} else { // else return "No thanks!"
"No thanks!"
}
}
fn main() {
// You can optionally experiment here.
}
// TODO: Read the tests to understand the desired behavior.
// Make all tests pass without changing them.
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn yummy_food() {
// This means that calling `picky_eater` with the argument "food" should return "Yummy!".
assert_eq!(picky_eater("strawberry"), "Yummy!");
}
#[test]
fn neutral_food() {
assert_eq!(picky_eater("potato"), "I guess I can eat that.");
}
#[test]
fn default_disliked_food() {
assert_eq!(picky_eater("broccoli"), "No thanks!");
assert_eq!(picky_eater("gummy bears"), "No thanks!");
assert_eq!(picky_eater("literally anything"), "No thanks!");
}
}
- In this example we need to take a look at the predefined testcases.
- Test1 -
yummy_food
: : expect string"Yummy!"
if the argument is"strawberry"
. - Test2 -
neutral_food
: expect string"I guess I can eat that."
if the argument is"potato"
. - Test3 -
default_disliked_food
: expect string"broccoli"
,"gummy bears"
, or"literally anything"
.
- Test1 -
- We are missing two case in the
picky_eater
function. - So lets add
potato
usingelse if
and the rest can go toelse
block.
if3.rs
fn animal_habitat(animal: &str) -> &str {
// Make sure all returned values have the same types
let identifier = if animal == "crab" {
1
} else if animal == "gopher" {
2 // Don't return float
} else if animal == "snake" {
3
} else {
0 // Use 0 as substitute of unknown values
};
// Don't change the expression below!
if identifier == 1 {
"Beach"
} else if identifier == 2 {
"Burrow"
} else if identifier == 3 {
"Desert"
} else {
"Unknown"
}
}
fn main() {
// You can optionally experiment here.
}
// Don't change the tests!
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gopher_lives_in_burrow() {
assert_eq!(animal_habitat("gopher"), "Burrow")
}
#[test]
fn snake_lives_in_desert() {
assert_eq!(animal_habitat("snake"), "Desert")
}
#[test]
fn crab_lives_on_beach() {
assert_eq!(animal_habitat("crab"), "Beach")
}
#[test]
fn unknown_animal() {
assert_eq!(animal_habitat("dinosaur"), "Unknown")
}
}
- Because
if
is an expression, we can use it on the right side of alet
statement to assign the outcome to a variable - In this case we just need make sure that the returned values in the
identifier
if expression to have the same types. - Make
0
as substitute of"unknown"
value.